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A dive into the past as a gamer...

This article was written in Italian and translated into English. Read the original

If there is one thing I miss, it is the games from when I was younger. I mean video games, the "coin-ups", the ones where you put in a coin, which I played from about 13 to 25 years old (so from '84 to '99). What will be hard to convey to the "new generations" is the feeling you had playing those wicked little games, so I'll try to give an overview...

The point, which can be applied to many other fields, is that it wasn't the game itself that made the difference, but the context in which everything fell into place.

The euphoria of skipping school while your friends were being questioned in class, the chance of not seeing that unpleasant teacher who had been supposed to question you for months... the idea of being isolated (yes, without a mobile phone, because they didn't exist) and of leaving a black and white world to be catapulted into a world of colours... very colourful ones... where you could live unreal adventures, kill zombies, blow up monsters, and save the planet from aliens aboard a spaceship, all accompanied by strange and unreal sounds. Sounds you could only hear there, because the only way to reach that virtual world was to go, physically, to the "arcades" for example: more or less big places where many video games were crammed in together. In Rome, for example, at the Luneur (the "Luna Park") there was an arcade called "Las Vegas" - it was a huge place, on 3 floors of at least 200 sq m each (in the photo, the version before the renovation). When I went there, there must have been maybe 200 or 300 video games, each with its own cabinet different from the others, all next to one another, attached and all along the walls and then scattered around.

Getting to these places by moped, far from home and from school, without anyone knowing where I was... and measuring myself against other kids of the same age (or older), was a satisfaction too... and each arcade had its own very specific "target" of visitors depending on the area and the games, and they were really, really crowded. Inside, the most popular video games had so many people around them that it was impossible even to understand which game it was - not to mention the very long waits to be able to play... Also because there weren't any little numbers to queue with... you won your fighting spot with elbows, often by arguing, and other times thanks to the complicity of friends who confirmed it was your turn. Some games (see "Dragon's Lair" and "Space Ace") even had a second monitor in parallel, above the cabinet, so that everyone could see well even from a distance. And at the end of the game, if you had reached a score worthy of the ranking, you could enter your initials (strictly only 3 characters, at the beginning) so that everyone would know you had passed by. Mine were "DAD" (there is a story behind it, but it wasn't for the English meaning) and for everybody it was a bit like marking territory, but anonymously. A sort of "graffiti", let's say. Which stayed up for only 24 hours, because the next day the records were reset and you started over...

Another characteristic that made them unique was that in some of these the skill lay in knowing "the right combination" or "knowing the move" - and since there was no internet, you had to either discover it by yourself (at the cost of many tokens) or get someone to tell you, and then pass it on to others. So you became "wise", an "expert" in a game, and you handed out wise advice from that knowledge to perfect strangers, whom perhaps we would never see again. This forced us to "socialize" with people, and sometimes to create micro-friendships.

The need to put in the 50 lire coin (later the 100, 200 and 500 ones), which had a charm of its own, with that characteristic sound you heard when it reached the other coins... and marked an inexorable limit, which made us understand that we couldn't play more than that --anyway--. The coin represented the beat of unreal, virtual time, under my control but still defined, because when I had finished those 4,000/5,000 lire (Dad's money for snacks, deliberately skipped for several days), there was nothing else I could do but go home. So I had to learn to manage them well, choosing the games that lasted longer but that were also good in quality, obviously.

And each game was a world of its own... and there was so much imagination in those games that it really felt like entering a parallel dimension every time you stopped to look at a new game. The way of controlling the characters changed, the perspective, the aim of the game, the style, the music, everything... And yes, there were also "bloody" games at the time, the ones where you went around beating up everyone who came in front of you, with baseball bats, rifles, and so on. And being able to do it without harming people or things was another great satisfaction for me, it was a "healthy" outlet that had no consequences, and especially in those years when I wanted to go against everything and everyone, it was a real cure-all. Then, however, once out of that world and back in the real one, I helped old people open doors and at the first chance I always tried to help everybody. I laugh every time the press points the finger at "violent" games said to be the cause of the madness of many figures in the news. I think that for a healthy mind there is no danger of confusing the two worlds, while for a sick mind a video game is not needed to trigger the spring of madness (and that some of them imitate games in the massacres they commit, I believe is only a matter of form and not of substance).

The games of the earlier periods would deserve a post of their own, like the "scacciapensieri" (little handheld toy games) I played when I was 10, the period of "computer games" that you bought at the newsstand, and the period after the "coin-ups", that is, the ones that arrived thanks to ethernet connections first (starting with F29 Retaliator, then moving on to Duke Nukem, Warcraft, Starcraft, etc...), and then to the ones that arrived with the internet, like World Of Warcraft and the like...

But to get back to us, in those few minutes of play, I understand it now, an infinite series of factors converged, which overall made that experience a unique one. It wasn't only the game itself. The whole package was the real game.

How has the world of video games changed since then ?

Well, today I open the Internet and I have at my disposal all the human knowledge of games, and I can buy any game I want: they are all here, in front of me, within reach. Nine games out of ten are all the evolution of "Wolfenstein 3D", of "Double Dragon", of "Tomb Raider" and of "Street Fighter". There really is no difference any more in my eyes. Today the nuances that make the difference are represented by other details, much more microscopic. I can play them as many times as I want, sitting at the computer, at home, with my mobile phone on next to me. They have nicer graphics, ok, but was that really the most important part ? And, mind you, I hate making generalizations: there are certainly still very original and "playable" titles even today (one among them that I liked and played recently, incredibly, is Awesomenauts), but then... what do I miss ?

Simple... I miss the whole package... I miss all the rest! I have changed, the context has changed, and the games have changed too. I no longer play to escape from being questioned at school, I don't have to take the moped, I don't have anyone to hide from where I am, I no longer have a limited time to play, and that time is not tied to how many days without snacks I had to go through. And besides, the market has evolved in the meantime, the producers have evolved, and as a consequence, the games.

I admit I remember those times with a bit of melancholy, but I am also certain that what made those moments beautiful and unique in my mind today, much more than they were back then, is precisely the fact that... they no longer exist.

Luis.

Comments

  1. Gerardo

    Bellissimo!! Un tuffo nel passato

    1. Alhoon

      Gran "brutto" post... uno di quelli che ti fa sentire vecchio! Luoghi che ci hanno accompagnato nella nostra gioventù, un vero microcosmo in cui le regole erano completamente diverse da quelle del resto del mondo. Col senno di poi mi chiedo se qualcuno ne abbia mai tratto spunto per una tesi di sociologia.. Per me è stato il luogo dell'ingresso in società come individuo vero e proprio: se andavi da qualche parte con i tuoi genitori eri il "figlio di", a scuola eri un bambino come tanti altri, in nessun luogo del mondo eri visto come "persona" a sé stante ma lì in "sala giochi" il mondo si stravolgeva. Lì l'unica vera reputazione era quello che sapevi fare. Ho ancora vivo il ricordo delle prime volte... la domenica mattina dopo la messa, mentre i miei genitori erano lì in piazza con gli amici, io entravo in quel paese dei balocchi con occhi curiosi. Le prime volte non ho giocato, passeggiavo in quel labirinto di "macchinette" (come le chiamavamo qui) cercando di capire che giochi fossero, alcuni abbandonati a sé stessi, altri con un nugolo di persone vicino. Con gli occhi rubavo i segreti dei vari giochi ma soprattutto imparavo le regole di quel mondo: quando è il tuo turno, come non farsi "sorpassare" dai "grandi" e quando era meglio cambiare aria (non era sempre tutto rose e fiori). Acquisita fiducia ho iniziato a chiedere prima la "duecento lire" e poi la "mille lire" per giocare.. la scelta dei giochi era selezionatissima, dovevano essere necessariamente giochi in cui quella moneta gialla poteva fruttare più di qualche istante di divertimento: che delusione quando ti facevi fregare da un gioco "per provarlo" e poi scoprivi che in un paio di minuti avevi giù perso. Due giochi su tutti resteranno scolpiti nella roccia dei miei ricordi: Double Dragon e Bubble Bobble. Entrambi giochi dove se ci sapevi fare avresti giocato a lungo, entrambi giochi dove si poteva giocare in due... la posizione del player 1 andava guadagnata per merito e alla lunga che soddisfazione vedere che, una volta raggiunta, te giocavi sino alla fine del gioco mentre al tuo fianco i compagni (anche parecchio più grandi) si succedevano uno dopo l'altro. Si, un bambino in quel piccolo mondo poteva sentirsi realizzato. Ma a parte questa "sciocchezza ludica" la sala giochi per me è stata una vera scuola di autostima e dimostrazione che bisognava sempre superarsi se si voleva esser "qualcuno". Ogni volta che andavo in vacanza in una nuova città la sala giochi era il primo luogo che cercavo, già dalla prima sera potevo dire "mamma domani esco con gli amici" e lei che mi guardava con due occhi di fuori chiedendosi come diavolo fosse possibile che mi ero già fatto delle amicizie. Ho poi avuto anche la fortuna di viver le sale giochi nel periodo dell'adolescenza in contemporanea con l'esplosione di Puzzle Bobble: l'unico gioco capace di attrarre le ragazze in sala giochi. Inutile dire che con tanta paraculaggine mi sono "specializzato" in quel gioco per mettermi in mostra e/o esser d'aiuto alle povere fanciulle inesperte... eh si, sono sempre stato un vero cavaliere.. Alla fine le console casalinghe (che sempre siano maledette) sono state la condanna a morte per questi luoghi, ma pur se chiusi ormai da anni, ogni tanto la loro magia torna ad affacciarsi e quest'estate però il ragazzino che è in me è rivenuto fuori.. Ero ad un parco giochi con il piccolo, un gruppo di ragazzini stava giocando a biliardino (non ne hai parlato ma per me la sala giochi oltre agli arcade ha sempre significato anche flipper e biliardino)... con un po' di sfacciataggine mi sono messo in mezzo.. ho chiesto un "attaccante" e ho pagato la prossima partita. Da che mi avevano visto come il babbeo di turno che li stava facendo giocare gratis a che, dopo averli sonati per benino per diverse partite, me ne sono andato con il loro rispetto e con la gioia negli occhi per aver condiviso un'ora di sano divertimento con dei perfetti sconosciuti di età completamente diversa dalla mia (e anche un bel mal di schiena). Ti saluto con la mia firma dell'epoca... AFC (ovvero Acacio "Fuego" do Colibar)

      1. tob

        Coin-Op(erated).

          If you'd like to talk about it, write to me.

          info@bitnrg.com

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